Raanan Fattal and Dani Lischinski
Abstract
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In this paper we present a new method for efficiently
controlling animated smoke. Given a sequence of target smoke states,
our method generates a smoke simulation in which the smoke is driven
towards each of these targets in turn, while exhibiting natural-looking
interesting smoke-like behavior. This control is made possible by two
new terms that we add to the standard flow equations: (i) a driving
force term that causes the fluid to carry the smoke towards a
particular target, and (ii) a smoke gathering term that prevents the
smoke from diffusing too much. These terms are explicitly defined
by the instantaneous state of the system at each simulation timestep.
Thus, no expensive optimization is required, allowing complex smoke
animations to be generated with very little additional cost compared to
ordinary flow simulations. |
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